During the game, players can engage in battle by placing mahjong tiles on their bench onto the board. Each mahjong tile has a corresponding position and type. Different bond effects can be activated when a certain number of tiles with the same position or type are deployed. Each mahjong tile has a basic attack and an ability. The ability is cast automatically when energy is full. (Some abilities are passive and will always be in effect.)
At the beginning of each turn, the tile box will be automatically
refreshed once. This automatic refresh will not cost coins. Manual
refreshes will cost 2 coins each time. There will be 5 tiles drawn
in the tile box in the beginning. When the maximum number of tiles
is at level 9 and 10, each draw will have 6 and 7 tiles respectively.
You can tap to lock the tile box. Once locked, the tile box will not
be automatically refreshed at the beginning of each turn.
Card Pool: In a match, all players will share a common card pool. In the
beginning, all mahjong tiles are included in this card pool. When players
draw tiles, they will be moved out of the card pool into the tile box.
Tiles in the tile box that are not purchased and sold tiles will be
returned to the card pool. All the player's tiles will be returned to
the card pool upon their death. There are 5 tile qualities. The quantity
of the different quality tiles in the card pool differ.
Quality | 1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|---|
Quantity in Card Pool | 45 | 30 | 25 | 15 | 10 |
Purchase Price | 1 | 2 | 3 | 4 | 5 |
Probability: The higher the player's maximum tile level, the higher the probability of drawing high quality tiles. At the same time, the probability of drawing low quality tiles will decrease.
Board: The battlefield of the game is a board 8x8 squares large. Players play as the defender, with their tiles
located in the bottom half of the board. The enemy for the turn is the attacker, with their tiles located in the
top half of the board. Apart from monster turns, the player's attacker each turn is randomly chosen from the
remaining surviving players. When the player is the attacker, their board will be mirrored on the other party's
board, taking the horizontal middle line of the board as the central axis.
Placement: Mahjong tiles that the player purchases from the tile box will be placed on their bench. Players can
drag tiles from the bench onto corresponding squares on the board. Tiles can only be placed on the bottom 4 rows
of the board. During the lock phase, players cannot place or move their tiles but can sell or withdraw tiles back
onto their bench. If the number of tiles on the board exceeds the maximum, the last tiles that have been placed
on the board will be returned back to the bench according to the exceeded number. If the bench is full, the
exceeded tiles will be sold. A maximum of 8 tiles can be kept on the bench.
Promotion (Peng): The mahjong tiles are split into 5 different qualities. When 3 of the same tile with the same
quality are placed on the board together, it will trigger a promotion. 3 1-star tiles will be combined to form 1
2-star tile; 3 2-star tiles will be combined to form 1 3-star tile.
Mahjong tiles can be sorted into 5 classifications according to their price. The corresponding colors of price
from 1-5 are white, green, blue, purple, and orange respectively. At the same time, each tile has their own
unique position and type.
Positions: Ninja, Samurai, Mage, Marksman, Tank, Support, Wizard, None (Daruma), Omnipotence (Froglet).
Types: Spirit, Underworld, God, Great Spirit, Fighter, Beast, Forest, Nature, Harpy, Demon, Zombie, Daruma,
Froglet.
Special Tiles: Daruma: Type - Daruma, Position - None. Price - 3 coins. Can be used as promotion material for
non-Daruma tiles worth 3 coins or less. Froglet: Type - Froglet, Position - Omnipotence. Can replace any
position. When calculating bonds, all positions will include this tile in the calculation. Multiple Froglets are
only counted as one.
Star Level Quality | 1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|---|
1☆ | 1 | 1 | 2 | 2 | 3 |
2☆ | 2 | 2 | 3 | 3 | 4 |
3☆ | 3 | 3 | 4 | 4 | 5 |
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